using UnityEngine;
using System.Collections;

public class ItemListDisplayTemplate : MonoBehaviour {
	public UILabel iname;
	public UILabel info;
	public UILabel slot;
	public GameObject button;
	public InventoryItem pItem;
	public UISlicedSprite buttonBG;
	public UILabel buttonLabel;
	
	public GameObject minusButton;
	public GameObject plusButton;
	public UILabel count;	

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
